The honest answer is: sometimes, and it depends almost entirely on the game's economy and whether other players can tell. Ban risk is not a property of "modding" in general — it's a property of what the mod touches and who else is affected. This page breaks down where the real risk lives, game type by game type.
Games don't detect "a mod" — they detect effects. A modified app that only changes values stored on your phone (unlocked levels, ad-free, offline currency) leaves no server-side trace, because the server never sees anything unusual. This is why offline games are modded freely with essentially zero ban risk.
The opposite extreme is server-authoritative multiplayer: the server tracks your currency, your match results, your hit rates, and your inventory. When a mod makes you deal 100x damage, the server notices, and anti-cheat flags the account. Competitive shooters and MOBAs fall here, and bans are common, often fast, and frequently hardware-level (banning the device, not just the account).
The biggest single mistake is using your main account. If the game ever bans, it bans the account that cheated — so mods belong on throwaway accounts, and ideally on a device (or profile) separate from the games you care about.
Second is using a mod in a game with a public leaderboard or visible matchmaking. Other players report suspicious behavior faster than any anti-cheat detects it, and human reports trigger manual review that catches what automated systems miss.
Third is stacking mods with account-linked rewards: linking a modded account to your main social login, or importing purchases made on a modded copy, ties the two accounts together in the developer's eyes.
Mods with floating in-game menus toggle features like god mode and unlimited currency live, which makes the abnormal behavior easy to spot in server logs — the exact pattern anti-cheat looks for. A mod menu is fine in an offline game; in anything server-checked, a menu mod is the fastest route to a ban. If a game matters to you, don't mod it online. Play the official version there and keep the mod on a spare account.
Some competitive games issue device bans tied to hardware identifiers, which survive new accounts. This is mostly limited to large multiplayer titles with serious anti-cheat. Single-player games have no mechanism for it.
Yes, and it's the standard practice. The modded account absorbs any risk; your main account never touches a modified client. Keep the two unlinked — no shared logins, no cross-imported purchases.
Effectively no. Bans require the developer to observe abnormal behavior, and a fully offline game has no observer. Games that check in online but store progress locally are nearly as safe.